Creatures (18) 4 Glorybringer 1 Darigaaz Reincarnated 4 Goblin Chainwhirler 3 Verix Bladewing 4 Nicol Bolas, the Ravager 1 Palladia-Mors, the Ruiner 1 Demanding Dragon Planeswalkers (4) Lands (24) Spells (14) Three mana planeswalkers have traditionally been Standard staples, and Sarkhan, Fireblood looks to be yet another
This is because its easy to imagine just paying two mana and slamming something massive on the board -- and yeah, it will do that sometimes
Even if they alone dont do anything, there are enough artifact-loving mechanics out there to find plenty of uses for them
however, we have no idea if itll be powerful
Black rituals Dark Ritual, Cabal Ritual, and Songs of the Damned are the most efficient, often netting 1-3 extra mana for a single black Red rituals Seething Song, Desperate Ritual, and Pyretic Ritual fuel storm chains and aggressive commander deployment Multiplayer-scaling rituals Mana Geyser produces mana equal to opponents' tapped lands, regularly generating 10+ mana in Commander Green rituals Channel (banned) showed green's potential, while Elvish Spirit Guide and Rite of Flame offer smaller bursts Graveyard synergies Cabal Ritual's threshold bonus and Past in Flames retrieval reward graveyard-focused builds Building with Rituals Most Commander decks should not run rituals they're card disadvantage in games that go long